There's two versions of the game available, the "Boost Weiss" and the "Boost Schwarz", and I purchased the Schwarz version. Both games have the same cards available, but each is focused in one side and the cards of that version are easier to obtain (they have half the price on the in-game shops).
The Weiss side is composed of Mahou Shoujo Lyrical Nanoha (A's, StrikerS and Movie 1st), Suzumiya Haruhi no Yuuutsu, To Aru Majutsu no Index + To Aru Kagaku no Railgun and Angel Beats! + Kud Wafter, and the Schwarz series are Fate/stay night + Fate/hollow ataraxia, THE iDOLM@STER + Dearly Stars, Tantei Opera Milky Holmes and Macross Frontier.
The first time you play you can only choose one of the four franchises of the same side, but in a second and succesive playthroughs you can select any of the eight series available.
I purchased the Climax Box, the limited edition of the game that includes a few more extras:
- Weiß Schwarz Portable PSP game
- Weiß Schwarz Portable 2nd Turn PSP game
- 60 card sleeves of Shiyoko
- 16 promo cards (4 types)
- 4 playmats
- Mini booklet (that I forgot to put in the picture)
Weiß Schwarz Portable 2nd Turn is not truly a game, but some sort of expansion that allows you to fight against some of the series characters: young versions of Nanoha and Fate from Lyrical Nanoha, Index and Mikoto from To Aru Majutsu no Index, Kanade from Angel Beats!, Kudryavka from Kud Wafter, Haruhi and Nagato from Suzumiya Haruhi no Yuuutsu, Saber and Rin from Fate, Haruka and Chihaya from iM@S, Sherlock and Cordelia from Milky Holmes and Ranka and Sheryl from Macross F.
Each character's voice is used as the announcer, and plays with decks that heavily features their own self.
It uses the same save data from the main game and you can choose "chalenge mode" (you play 8 consecutive card battles against Fate, Index, Kud, Nagato, Rin, Chihaya, Cordelia and Ranka in random order) and "extra challenge mode" that unlocks when you beat the previous one (you play 8 consecutive battles against Nanoha, Mikoto, Kanade, Haruhi, Saber, Haruka, Sherlock and Sheryl in random order). Once you beat any character you can choose her for a single battle.
The promo cards included that features images from the newly animated scenes in the climax cards. Since I'm only keeping one of Saber and one of Haruka, I'm willing to sell the rest:
MF/S13-116 PR 思い出の歌 ランカ (Memories Song Ranka)
FS/S03-109 PR 真なる守り手 セイバー (True Defender Saber)
IM/S07-120 PR レッドスパンコール 春香 (Red Spangle Haruka)
MK/S11-123 PR とっても元気 シャロ (Extremely Vigourous Sherlock)
For WS cards sales and trades, please visit this post!
The 4 playmats are also using scenes from the animated climax cards, but they are only a plain paper sheet.
The 50 pages mini-booklet is just a glorified user's manual (slightly larger than the real one):
It features a short description from each series included.
A barebone bio for the original characters from the game.
And a short descripcion for the game-only Bandai Namco cards. In the picture the ones you get once you finish each girl's route, but there's also a few more from Tales of the Abyss, God Eater, The Tower of Druaga, Wonder Momo and Mr. Driller.
A barebone bio for the original characters from the game.
And a short descripcion for the game-only Bandai Namco cards. In the picture the ones you get once you finish each girl's route, but there's also a few more from Tales of the Abyss, God Eater, The Tower of Druaga, Wonder Momo and Mr. Driller.
The story is pretty lame; you transfer to an elite high school that heavily promotes Weiss Schwarz card fights among their students. The card battles are done in pairs, a male student that plays the cards and is called "knight" and a female student that gives orders to the knight and is called "queen". Your main objective is to meet a compatible female partner and go to the final cup (but in fact the only unavoidable card battle is the last one).
In a pretty predictable plot twist, the school have an ulterior motive to do it (you must mistrust any high school that have an state-of-the-art laboratory that nobody knows what investigates), and each girl hides an unspokable secret that for one reason or another is related to the last battle.
The cast, designed by refeia, is so cliched and generic that it seems some kind of joke. Is like they tried to stuff each girl with the most frequent traits of galge characters, down to the very nineties-ish multicolored hair...
In order from left to right:
Erizawa Ei (red haired): The delinquent girl, bad-mouthed and fight picking but nice at heart. Also an indie singer that plays the guitar.
Yotsuki Aria (blue haired). A year younger than the MC, this genius girl have a liking for the occult and the ability to predict the future with her crystal ball.
Ega Serina (blond): This half Japanese and half Russian exchange student is a fun loving otaku. Despite her gorgeous body, is a year younger than the MC.
Kureo Nana (violet haired): A kind and soft spoken senpai, is the ojousama character. Animal lover, always carries her weird mascots, a monkey and a chamaleon.
Ameku Suiko (green haired): The strict and tsundere class representant.
Yukino Suzuka (pale pink haired): The sweet childhood friend, friendly with everybody and good at cooking.
Shiba Minami (brunette): A miko aprentice that can't touch males due to her training. Extremely good at sports (specialy kendo) and with a large female fanclub.
There's an eight not-so-hidden heroine available once you finish the game once, Kawatou Shio aka Shiyoko (Bushiroad's mascot) and a 9th ending if you don't get any of the girls to reach a minimum trust level at the end of the game that pairs the MC with his male classmate Kishi Asao in a "more than friends" way.
The gameplay is divided in two main parts; the visual novel part and the card game part.
The game takes places in one year, and each month is divided in 8 "turns" (2 per week). In each turn you can select any place in the campus and/or choose any girl. This randomly triggers an event, that can raise any of your parametes and/or raise their trust/mood. The parameters determines what cards you can buy, the girl's trust also determines what cards you can buy but also what route you will follow (you'll follow the route of the first girl that achieves a level 3 trust) and the girl's mood determines the rewards in a card battle.
Each month there are an optional card battle and an optional mini tournament (3 card fights in a row). For every card battle you need to choose a female partner to become your queen, and she will randomly ask for actions like "do a direct attack" or "do not use a climax card", that if successful raises the mood of the girl and rewards you with "chivalry points".
There's 2 types of currency in game, one is yen (received when you win a battle or as an allowance each month) that can buy consumable items (raise parameters), 8 card packs, sleeves and playmats. The other is the "chivalry points" that can be used to buy single cards. The single cards available depends of the deck that you choose at the beggining, you parameters and the trust level of your female partner.
The usual events are insignificant plot wise (you meet with a girl in the library to study together, or lunch together in the cafeteria) and are unvoiced, but each month there's also a fully voiced story related event.
Minami in the sport festival event.
Out of them, only 4 or 5 have event graphics, so adding them to the ending scene, each girl's gallery consist of 5 CG (except for Suzuka and Minami that have 6 and Asao that have 3).
Suiko dere dere version in her ending, with faceless MC.
The are two main problems with this game:
- Extremely long loading times. Everytime you move from your room to the campus menu it takes about 30 seconds, and 30 seconds more when you select a destination. When you enter the shop, manage your card collection or see the gallery mode it takes over a minute to enter and about half minute to exit. Installing the game seems to do nothing, so at the end of each gameplay about a 15% of the time spent was in loading screens.
- Absurdly dumb IA during the card fights. The computer never moves their back-line character cards or made self-injuring moves like willingly level up. This makes the fights extremely easy, if not for your partner requests, that are equally dumb, random and most of the time hurts you. The few instances that I lost against the game was when I tried to follow all of my partner's requests.
Those two makes the game rather unenjoyable, considering that you need to finish it at least 9 times in order to unlock all the cards and all the event CG's. The story part is slowed down too much because the loading times and the card part, and at the same time the card part is unplayable as a stand alone because of the loading times and the unskipable story part.
There's also another thing that I'm quite unhappy about. One of the most advertized selling points (and also the point that made me decide to buy the game) is that the climax cards are animated, the so called C.X.M ("climax motion"). Well, there's only a handful of cards that have their own animated clip (about 1 card for each series), the rest are either cheap looking cutout animations (about 2 cards per series) or a zoom-in/zoom-out effect (all the rest).
There's also good points too, but those are rather small compared with the bad points:
-The game features over 1200 cards in total, and can be played anywhere unlike a real Weiß Schwarz card battle. It can be a nice method to build and practice with different decks.
-Huge voice cast (about 65 different characters) that voices almost all the cards and can be selected as battle announcers.
-Even cliched as hell, the original characters are actually not that bad (mostly because they draw a lot from To Heart and I have nostalgia goggles with that game).